SCJP1.5
Training By SCJP Certified
Professionals
Free Book
Free Ten Mock Tests For Preparation
Total 50 Hours Training Program
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Course Details
Exam Objectives
Section 1: Declarations and Access Control
- Write code that declares, constructs and initializes arrays of any base
type using any of the permitted forms both for declaration and for
initialization.
- Declare classes, nested classes, methods, instance variables, static
variables and automatic (method local) variables making appropriate use of all
permitted modifiers (such as public, final, static, abstract, etc.). State the
significance of each of these modifiers both singly and in combination and
state the effect of package relationships on declared items qualified by these
modifiers.
- For a given class, determine if a default constructor will be created and
if so state the prototype of that constructor.
- Identify legal return types for any method given the declarations of all
related methods in this or parent classes.
Section 2: Flow control, Assertions, and Exception Handling
- Write code using if and switch statements and identify legal argument
types for these statements.
- Write code using all forms of loops including labeled and unlabeled, use
of break and continue, and state the values taken by loop counter variables
during and after loop execution.
- Write code that makes proper use of exceptions and exception handling
clauses (try, catch, finally) and declares methods and overriding methods that
throw exceptions.
- Recognize the effect of an exception arising at a specified point in a
code fragment. Note: The exception may be a runtime exception, a checked
exception, or an error (the code may include try, catch, or finally clauses in
any legitimate combination).
- Write code that makes proper use of assertions, and distinguish
appropriate from inappropriate uses of assertions.
- Identify correct statements about the assertion mechanism.
Section 3: Garbage Collection
- State the behavior that is guaranteed by the garbage collection system.
- Write code that explicitly makes objects eligible for garbage collection.
- Recognize the point in a piece of source code at which an object becomes
eligible for garbage collection.
Section 4: Language Fundamentals
- Identify correctly constructed package declarations, import statements,
class declarations (of all forms including inner classes) interface
declarations, method declarations (including the main method that is used to
start execution of a class), variable declarations, and identifiers.
- Identify classes that correctly implement an interface where that
interface is either java.lang.Runnable or a fully specified interface in the
question.
- State the correspondence between index values in the argument array passed
to a main method and command line arguments.
- Identify all Java programming language keywords. Note: There will not be
any questions regarding esoteric distinctions between keywords and manifest
constants.
- State the effect of using a variable or array element of any kind when no
explicit assignment has been made to it.
- State the range of all primitive formats, data types and declare literal
values for String and all primitive types using all permitted formats bases
and representations.
Section 5: Operators and Assignments
- Determine the result of applying any operator (including assignment
operators and instance of) to operands of any type class scope or
accessibility or any combination of these.
- Determine the result of applying the boolean equals (Object) method to
objects of any combination of the classes java.lang.String, java.lang.Boolean
and java.lang.Object.
- In an expression involving the operators &, |, &&, || and variables of
known values state which operands are evaluated and the value of the
expression.
- Determine the effect upon objects and primitive values of passing
variables into methods and performing assignments or other modifying
operations in that method.
Section 6: Overloading, Overriding, Runtime Type and Object Orientation
- State the benefits of encapsulation in object oriented design and write
code that implements tightly encapsulated classes and the relationships "is a"
and "has a".
- Write code to invoke overridden or overloaded methods and parental or
overloaded constructors; and describe the effect of invoking these methods.
- Write code to construct instances of any concrete class including normal
top level classes and nested classes.
Section 7: Threads
- Write code to define, instantiate and start new threads using both
java.lang.Thread and java.lang.Runnable.
- Recognize conditions that might prevent a thread from executing.
- Write code using synchronized wait, notify and notify All to protect
against concurrent access problems and to communicate between threads.
- Define the interaction among threads and object locks when executing
synchronized wait, notify or notifyAll.
Section 8: Fundamental Classes in the java.lang Package
- Write code using the following methods of the java.lang.Math class: abs,
ceil, floor, max, min, random, round, sin, cos, tan, sqrt.
- Describe the significance of the immutability of String objects.
- Describe the significance of wrapper classes, including making appropriate
selections in the wrapper classes to suit specified behavior requirements,
stating the result of executing a fragment of code that includes an instance
of one of the wrapper classes, and writing code using the following methods of
the wrapper classes (e.g., Integer, Double, etc.):
- o doubleValue
- o floatValue
- o intValue
- o longValue
- o parseXxx
- o getXxx
- o toString
- o toHexString
Section 9: The Collections Framework
- Make appropriate selection of collection classes/interfaces to suit
specified behavior requirements.
- Distinguish between correct and incorrect implementations of hashcode
methods.